Osakami Sein -
Triple Snake Hellschreiber |三角蛇 地獄のシュライバー | sankaku hebi jigoku no shuraibā
4 barrel short range linear propelled weapon system. Using truncated pyramidal slugs, they are accelerated out of specially designed rails that impart extreme acceleration while allowing the unique slug design to increase in mass as they travel, at nearly 1 to 1. This translates to incredible room, corridor and unit clearing depending on which scale the weapon system is set to. Uses a transversal magnetic mooring attachment that offers complete positioning control no matter where the enemies are located. Independent fire control eliminates need for manual activation Hellschreiber
Can be set to Skein, Dreadnaught and Colossi class, with fewer and fewer rounds available in each.
Certain allies also enjoy access to this system, whose manufacturing secrets are highly guarded.
Dracovirum Empyr, Elementum -
Novacula Vir
A multi-clawed keris.
A very controversial but highly effective close quarters weapon. 6 originals are known to exist, but thousands of copies are thought to be available, usually of average quality. First the controversy: Made from hollowed out and metal bonded claws from a Dracovir. The nature of their attainment varies from original to original, but copies are free from any taboo: they are all metal. Each curve of the blade is a claw, sharpened and shaped so as to present as much of its respective intrinsic lineage properties, in addition to be monofilament sharpened. This plus principled magic imbued into each claw and curvature apex, adds up to extreme damage against nearly any target no matter its composition.
Dracovirum Empyr, Lucaetum -
Balatro’s Lockpick
A large metal kerambit. Made of jet black super sharp alloy . Engineered to slice through hatch locks, hinges or other impediments to rapid and silent entry. It does not have a handle or guard, only a blade and adapted tang. The tang is affixed to specialized magnetic gloves, allowing it the be gripped in the most advantageous way to get its job done. The blade itself is able to absorb magnetic fields, unlocking maglocks and other less door related tasks. Design by a nameless [Redacted] to aid their squad’s boarding operations. Named instead for a thief who was caught with the original, and its corresponding electromagnetic glove, stuck to a bulkhead door on a [Redacted] vessel. Adapted for Lucaetum units
Glimmelschläger -
Narghile Lash
A long thin stemmed device used by members of the Goblinoid Syndicate to mentally and physically dominate their mercenaries while on contract. So named for its electronics that seem to curl out and upwards like wisps of smoke. Fitted with explosive anti-tampering devices along with extremely rare [Redacted] dampening fields, no living being has successfully released themselves from one of these.
Glimmelschläger -
Misericordia -
A thrown, assisted by a [Redacted], melee or fired projectile. Shaped like a slender conical bladed, savagely barbed lance. Of all their counters to the “Dracovirum Menace”, few are as effective against already engaged or otherwise unwary Dracovir than these high velocity projectiles. Able to pierce most lineage’s natural armor, they are also able to pierce through skein class cockpits and most objects in general. The barbs are contained within the blade, exploding forwards upon impact, ripping and rending as they discharge their energy. Both the blade and the barbed payload can be coated in acids and poisons, adding to the mayhem they cause. Their one drawback is the massive lead time in ensuring a direct hit when thrown or fired, allowing most aware enemies time to avoid or remove the threat before it strikes. In melee use, it’s impracticality ensures it is usually a one chance weapon.