Initially discovered by elements of the Dracovirum Empyr, space time aberrations were dubbed Rhexis (Rhexii).
Rhexii are anomalies that appear as ordered yet chaotic jumbles of anything from an impassable presence to hexagonal tubules. Research takes place aboard special ships moored at the periphery of these areas and in dedicated stations built within or at the edge. Military, industrial and civilian advancements have been the fruit of these endeavors. Other species have also joined in on this research, even diametrically opposed forces.
Rhexii remain mostly undeciphered despite the intense attention, and as such present a rich prize or a terrible end for any fleet.
All told, 7 variants have been found and studied to at least a basic degree.
Governed by a d3 dice and represented by a 3 sided star on maps
Efflixi
These Rhexii are mostly nondescript, showing up as rounding errors in navigational scans. The second discovered type, stumbled upon by accident by a Fjarl scout calibrating their navigation instrumentation.
Physical descriptions vary the most among these aberrations, its overall shape remaining the only constant: Möbius loops with a centralized feature.
Governed by a d7 dice and represented by a 7 sided star on maps
Caecum
The most dangerous of all Rhexis types due to its total invisibility in the visible light spectrum. It is only viewable through pattern reconstruction over several dozen wavelengths, that individually would never be decipherable.
Once decoded and pieced together, a Caecum Rhexis looks like concave toroids placed atop a spinning plate.
Governed by a d13 dice and represented by a 13 sided star on maps
Anticuus
Evocative of seas of fire in different hues and colours, but does not produce thermal radiation. Fjarl ships, or other vessels that are exceedingly close to 0 kelvin, find themselves given massive velocity boosts within sensor range of these Rhexii.
Some ships that have veered too close were seen to have been flash vapourized, not even molecular debris left behind.
Governed by a d17 dice and represented by a 17 sided star on maps
Solox
Unlike the ephemeral nature of most Rhexis, Solox are exceptionally visible and massive. Early interactions treated them as no more than oddly stationary planetoids or errant asteroids, only to end in tragedy once landings or drones were sent too close.
Invisible tethers surround any physical object that gets in range of these aberrations, and crush it utterly, no matter its size or composition. Energy interactions seem to have no effect.
Governed by a d27 dice and represented by a 27 sided star on maps
Modicus
Looking for all the worlds like flat discs of uninteresting grey sand, these space time anomalies exhibit their interesting side when certain velocities are brought to bear.
Impossible return trajectories and projectiles stopping mid-flight, are among the many reported outcomes of ship to ship combat that takes place nearby
Governed by a d33 dice and represented by a 33 sided star on maps
Peregrinus
Originally mistaken for a new class of blackhole, its irregular shape and lack of gravitational pull eventually clued in Dracovirum researchers into its true nature. Visible light does disappear in these Rhexii, but it is theorized that it is merely passing through since no bending or warping has been observed.
Responsible for the largest catalogue of phenomena, which each seemingly unique to one location.
Governed by a d42 dice and represented by a 42 sided star on maps
Inanis
Bands of dark light lit “clouds” define the makeup of these Rhexii, with ever darker bands the closer to the centre sensors go.
Even among the enigma that is the Rhexis, these stand out for wildly different properties depending on who, when and where they are studied and observed. A few constants do exist, as this is only confirmed type that has ever had matter pass through and exit through a different Inanis Rhexis.