Skein

Sprengifiker

“Explosive Aftershave”

Piloted by the dying, these capable fighters pack massive ordnance. Once assigned to a battlefield, these ships never return, going on sortie after sortie until they go out as fiery heroes. Their tactics and motivation have them fighting right on top of enemy capital ships, doing their best to not only thin the fighter escorts but provide a weakened target once their time is up.

Spökekår

Ghost Corps. 13 units within the [Redacted]. Nothing official has ever been published about this group, with only a vague trail of smouldering ruins giving any credence to their existence.

Rauðrserkr

Called Rum Risers by their allies, they are piloted by disgraced Fyrir who try to win back a place in society. These are launched in groups of 10 for picket duty. Each has no armor or shielding and a single main gun, constructed out of mundane materials instead of living ice. Let loose on both the battlefield and enemy supply routes, very rarely do many of these come back from engagements. The ones that do may be granted clemency, but more oft than not, given a new target and relaunched. As pickets within larger combat zones or efforts, their zeal and focus on absolvement before death means they will not be captured alive or whole.

Dreadnaughts

Eldsláskóler

“The thrown fists of Fæð and Ís”.

Gravitonically launched living ice missile ship. Its batteries are spread bow and stern. Due to both the launch type and the extreme cold in addition to the immense mass of the projectile, other Dreadnoughts without specialized shielding and ablative armor are smashed to pieces within minutes. Even with these measures, a steady bombardment will still do generator melting damage in a very small window.

Rhadamanthus

A Fjarlægur piloting a new, self-named Óttast Stríðsbátur. Considered a genius explorer and tactician, but not at war. Instead, his acumen is focused on avoiding, bypassing or otherwise rendering safe unknown or derelict space routes.

No part of his body is visible beneath the enormity of his discovery tattoos.

Canuscobis

“Silver Dust”

Opals threaten to clog its weapon ports as massive, irregular outcroppings of Amethysts contribute the bulk of its prow and stern.

Helmed by a non-descript Fyrir, this ship is seen near the high tide crest of innumerable battlefields, sweeping away enemies with a subdued yet overwhelming cavalcade of firepower.

Colossi

Þursabit

Part of a 4 unit roving band of borderline pirates, this immense vessel of gleaming, living ice, lives up to its moniker via incredibly intense focus fire. Festooned with trophies, an already unorthodox group is granted a wide berth by their brethren and allies alike.

Stlocus

Consummate treasure hunters, and most likely actual pirates, these units pride themselves on keeping the battlefield clear of annoying salvage and other detritus “so as to ensure clean and clear firing lanes.”

Quadrimum Merum

Leader of the Fjarlægur. It is said that in battle he fights like his moniker implies. Covered in subtly glittering silver and gold tattoos, the rest of his body looks to be chiseled from the ice of a far-flung comet. These tattoos represent the systems or worlds the QM has personally discovered as first explorer. Other Fjarl may have similar tattoos, but not in gold.

In direct opposition to the bloodlust that can overcome his warriors, he continues to impress his Dracovir allies with his taciturn demeanor on the battlefield, wielding cunning and tactics just as well as his ships’ impressive firepower.

Every year, he oversees mock battles and duels of all kinds in their home system. These are called Annum Naumacha, with combat happening between families to bloody new spacefarers, all the way up to between embittered or slighted rival Fyrirs on fully functioning Rúmflæði, usually to the death. Occasionally a particularly hot feud can only be resolved aboard the QM’s personal ship in one on one duels. Every 4 years these contests and duels center around the Quadrimum mantle itself, as the position is up for grabs. A full complement of mock battles and duels is engaged upon by would be rulers, with a battle royale finale on the ruler’s ship. In the 8 such scrum seasons since he first took the title from the still warm former holder, not once has he even been so much as lightly grazed.

Roams the stars and battlefields alike in a colossal dagger blade shaped of living ice, the Gelucanus.